Runes of Wrath

Eight warriors. One winner. No mercy.

Coming 2027

The Tournament

Every century, when the old runes awaken, a single tournament is called. No arena is neutral, no rule is sacred, and no warrior is welcome to leave.

Eight fighters, each bound to a rune and a grudge, are drawn from the corners of a broken world. The runes lend them terrible power — and take something in return.

Only one will carry the wrath home.

The Roster

About this project

dkvb is a solo developer and artist building Runes of Wrath, a 3D fighting game coming in 2027. The project aims to bring the polish and competitive depth of a classic fighting game to a one-person studio, with a design built from the ground up to support online play.

Every part of the game is made in-house. Characters and stages begin as concept art, then take shape in Blender, with Tripo used for 3D modelling and AccuRIG for rigging. Motion-captured animation is cleaned up with custom tools, and everything comes together in Unreal Engine, where flowing animation, lighting and weather give each fighter and arena its own character.

Above all, games are meant to be fun; every decision in this project is made with this simple truth in mind.

Made with

Blender Unreal Engine Tripo AccuRIG